Monday, November 2, 2015

Review: TMNT II for the NES and Arcade!



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T   

Game and System - Arcade and NES
Year released in the United States - 1989 (arcade) 1990 (NES)
Manufacturer/Publisher - Konami/Ultra




 
 One thing I love about the Nintendo Entertainment System is that when I play certain games using the NES Advantage joystick I actually feel like I’m playing in the arcade. It’s the combination of using the joystick with the large buttons along with playing a title that was originally an arcade game to begin with that totally brings me back to the days of pumping quarters into arcade machines. Today I wanted to bring into the spotlight a game that means something special to me and had a big part in making my childhood as fun as it was. A game that has supplied me with so many fond memories that I can’t even begin to bring into light because there are just so many. And lastly, a game that I consider to be the greatest 2-player experience in the history of the medium, as well as the best 4 player arcade experience you could ever have. Today I give you my written review of TMNT II: The Arcade Game (or TMNT: The Arcade Game if you're not playing on the NES).

  My first experience with TMNT: The Arcade Game was actually in an arcade called “Great Times” where I pumped coin after coin into the unit to play alongside 3 other strangers as we tried to battle our way to The Shredder, but because the game was so damn difficult (even with all 4 players) that never came to fruition. I played the game quite a bit back in those days and when I found out that it was going to be ported over to the NES I knew I just had to have it. Sadly I wouldn’t own a copy of this game until well after the life-cycle of Nintendo’s famed console was over. However, I did rent the game quite a few times circa 1991-1992 and thanks to the help of Game Genie I was able to complete the home version a number of times, including a few times over the past several years just for kicks. I can’t really pinpoint exactly what it is about this game that has drawn me to it so often throughout the years but it does have a charm to it that brings me back to a time growing up where I’d be watching the original TMNT cartoon on Saturday mornings, and I'll be honest when I say that I do have a soft spot for “beat ‘em up” games so that could be a big reason why. But one thing that stands out about TMNT II is I’ve played this game alongside some of the best friends I’ve ever had and I’ve experienced a lot of fun doing so. It's odd how sometimes the memories you have with a game can draw you back into a game time and time again, especially if a game is as stellar as this one is. In TMNT II the gameplay itself is quite simple. You clear stage after stage of enemies as you rack up points and pizzas until you fight the boss and hack n’ slash your way on to the next level. It’s really no different from games like Double Dragon or Final Fight except that it’s got a TMNT theme to it. The game is extremely fun as a single player experience but where this game really shines is in co-op mode with a second player (or 4 in the arcade) and that's where the core of the experience begins to shine through.
   The NES port was given an additional few stages and some new bosses to expand upon the original arcade game, which in itself didn’t have too much content. Sure, the game had to take a dip in graphics to be successfully ported to the NES, but graphically speaking it still shines on the console hardware and holds up against pretty much every game in its genre around the time of its release. The arcade version featured graphics similar (but better) to the SNES TMNT game and had some amazing audio to it that made the game feel almost like a live action comic book and very similar to the cartoon. It was truly an amazing experience to play this in the arcade as a kid, I’ll never forget the fun I had with this game and I always look for it whenever I visit an arcade to this day. Sadly, I’m almost always disappointed when I see that the game is nowhere to be seen in modern day arcades, though I have discovered an arcade not to far from me that has it out to play on occasion. The audio in the arcade version was one of those little things that made going to an arcade special back in those days and I've never felt like home versions of arcade games nailed the audio anywhere near the way cabinets did. The same could be said about the visuals. Some have come close but it's usually always apples and oranges. Back around 2010 I stumbled upon an arcade faithful port on the XboX 360 store and downloaded it because I saw that you could co-op with 3 other people and I had an absolute blast and the game felt as close to the original arcade game as it possibly could. I was instantly paired up with 3 other people and we chatted and shared memories of the game while we played on XboX Live and ended up breezing through and making it to the end with almost no problem at all. One guy I played with was an absolute pro and was kicking ass like you wouldn't believe and it was a pleasure watching him do his thing and you could tell he was a pro at the TMNT games. Sadly I've been told that the game is no longer available to download on the Xbox 360. Luckily not to long after that I found the X-Men game that brought me almost as much joy in the arcades and ended up downloading it and playing with the same people thanks to having them on my friends list. More arcade faithful ports should come to console via download like this one did, it’s such a nostalgic experience and done so well on modern hardware. Again though, I'm told it's Xbox 360 release was limited and it's since been removed from the market. I fucking hate that companies do that, just let the fans enjoy the content and stop pulling games off the market for download you greedy corporate dicks!
  Now, getting back to the production portion of the game and its pros and cons. Wait.....what cons? The only con I can think of is the music and audio in the game and only when it comes to the NES port. The music in TMNT II is reminiscent of the cartoon from the 80’s and the audio in the game is fantastic in the arcade and merely good on the NES, but all in all I’d rate the game high as it’s surely a pleasurable experience to listen to and is faithful to what we grew up with from the cartoon. The controls in this game are tight and responsive and I’ve never had an issue with hit detection or the characters performing the commands from the controller and I’d rank the control among some of the best I’ve ever experience in a side scrolling beat ‘em up style game. But as good as the graphics are, as fun as the music is, and as tight as the controls are, the strength of this game settles in just how fun it is to play and if you aren’t playing video games to have fun than you may as well drop your controller and walk away. TMNT II ranks among one of my personal favorite video games of all-time and is a game I revisit every year or so and there have been very few 2-player games on the NES (or any console for that matter) that stack up to it and absolutely none that can touch it in the arcade. It’s a true classic that has risen above the test of time and a game that I’ll always remember how much fun I had playing it with friends at home and with strangers at the arcade and I highly recommend it to anyone who’s never had the pleasure of firing this bad boy up and giving it a go. Go ahead....I dare you....


Graphics/Visuals - 8.5 (NES) 9.0 (Arcade)
Sound/Music - 9.25 (NES) 9.75 (Arcade)
Control/Handling - 9.25 (NES) 9.0 (Arcade)
Fun/Enjoyment - 9.25 (NES) 9.25 (Arcade)
OVERALL SCORE - 9.25 (NES & Arcade)




"Keep creating" ~ Retro-X

You can now follow the author of this entry on Twitter @WorldofRetroX
This article is © & ™ 2015 by RTXproductions LLC.

Monday, October 19, 2015

Looking back upon the Atari Jaguar!

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Video Game Console - Atari Jaguar
Release - Test Markets in 1993, Nationally in 1994.
Lifespan - 1993-1996. Discontinued in 1996, still found in some retail until circa 1999.


   To a lot of people the Atari Jaguar was a laughable attempt at a gaming console back when it was released (and even to this day). But to me, as well as many others, the Jaguar is a fun little piece of gaming history that deserves to have a golden light shined upon it at least once. This, mighty Jaguar, is your golden light.

   Back in the late 70’s and early 80’s Atari ruled the gaming landscape with its 2600 home console and to this day many gaming fans who grew up in that era still enjoy sessions with their paddles and collect games and accessories to celebrate that moment in time. Sadly, Atari had a huge hand in the video game crash of the early to mid 80’s and since then had never seen the success and critical acclaim they once enjoyed. The Atari 5200 system was a commercial failure and the console itself has been pissed upon by almost every person who has owned it or had a chance to play it. It was huge, bulky, had a poor selection of games, and had one of the worst controllers to ever see release. And to top things off it was released into a crowded market where Atari had already been dominating with their 2600, which at the time was still insanely popular and outselling its competition. So why the hell would they think releasing a new console when their existing console was already the king of the mountain? Then Atari waited a few years and once Nintendo released their NES in the United States and brought the dying gaming market back to success they saw fit to release their 7800 console with a slew of existing (and aging) arcade hits. The 7800 as a gaming console was almost perfect in every way. It was backwards compatible with the 2600’s library of games and accessories, and the system featured modern games with graphics somewhat on par with the NES and Sega’s Master System. But Atari was too late to the party and consumers were already in love with the NES and Sega was moderately successful with their Master System and didn’t see any value in another console. Especially one that promoted nothing but updated editions of arcade games that have been out for 7+ years at that point. And again, Atari re-released their 2600 console into the market as the “2600 Jr.” and tried the tactic of having more than once console on store shelves at one time. The third strike was the fact that many kids during this time period still owned and actively played with their classic 2600 console and game library, so there was no need for the 7800 to really exist.


   It would appear as if Atari was finished with video games until they released the handheld Lynx system and announced a console known as the Panther, which was to be a 32-bit powerhouse. Due to behind closed doors reasoning Atari decided to move away from the Panther and work on a new 64-bit home gaming system known to us today as the Jaguar. Oddly enough, the Jaguar’s GPU and CPU were rumored to only be 32-bits each, and the console apparently had some other sub chip that was 64-bit but really didn’t help the existing 32-bit chips that powered the machine, thus legally giving Atari the right to promote their console as a 64-bit machine. That’s how I understand it anyway, I’ve read so many variations and versions of this story that it’s hard to really pinpoint exactly the method of thinking going on at Atari at this time, especially since the company was a mere husk of its former self. I've read another scenario that the two 32-bit chips added up to 64-bit when you "did the math" and Atari deemed that good enough to go to market with. But we won’t get too wrapped up with that. Anyhow, the Jaguar would see release in test markets in 1993 and then a full worldwide release in early 1994 with an ad print campaign and television commercials that boasted its power and advanced game selection and did its best to really market itself as a better alternative to the Super Nintendo and Sega Genesis, which both had been out several years and were only 16-bit machines. And Atari wanted to edge out the new 3DO system which was marketed as 32-bit and was more than twice the price, not to mention knew that Sony was going to be eventually launching its Playstation and Sega was about to promote its 32X Genesis add-on. One of my favorite TV ads for Jaguar was the one in the classroom with the teacher showing scenes from the games and asking the class to “do the math”. My other favorite commercial was the one where a teenager was playing Alien vs Predator and his mother kept bugging him about something, when he turned around he was greeted by an alien and not his mother. They were good commercials but unfortunately Atari was unable to move many systems due to lack of game selection. Also, the SNES and Genesis were offering huge hits with the promise of more triple a titles on the way, and the general public (and critics) noticing that most of the games weren’t much better looking than Jaguar’s 16-bit competitors causing them to speculate on Atari’s 64-bit claim.
   
 The early Jaguar games ranged from really good to really bad with some of the better titles being Tempest 2000, Alien vs Predator, Kasumi Ninja, and Iron Soldier, but none of which would be enough to make consumers want to own the console. I’m of the stern belief that Atari at one point had a following much like Apple does today (but on a lesser scale) in that there were Atari folk who would seek out products manufactured by the company regardless of if it was bad or good. And then there were the people who had to own every console on the market because they were true to life gaming fans who had to have everything. At any rate, I’ve had a lot of fun with Tempest 2000 and have fond memories of playing it with my friend Kenny back in the late 90’s when I was introducing him to the world of Jaguar. Alien vs Predator was another game that I’ve dumped countless hours into, so much so I bought some Atari book that was out at the time that gave you tips & tricks on certain games, AVP being one of them. For what it’s worth AVP was one of the few games that the Jaguar had at that time that looked much better than anything on the SNES or Genesis and as good as anything the 3DO was doing, though games would come out for the 3DO that looked far superior. Kasumi Ninja was a Mortal Kombat clone that was not well received by media and fans, though I do admit I have a major soft spot for the game and have sunk a lot of hours into beating it with every character. This game was one of the key reasons why I wanted to own a Jaguar, what can I say? Along with Kasumi Ninja I loved AVP and Tempest 2000 also and would recommend those interested to go out and give them a try, you may end up liking them too. A year or so later a bunch of Jaguar games would see release, but again, most of the titles were pretty poor with a few gems sparking from afar. Defender 2000 was extremely fast paced and fun and other games such as NBA Jam TE and Ultra Vortek served up some good times for me and a couple of my friends, but there was nothing that really stood out from the crop except for a colorful platformer known as Rayman. My god was Rayman fun! I played the game on both the Jaguar and the Playstation and I’ve always contested that the Jaguar version was superior. Same could be said for the Jaguar version of Doom, which I found to be the definitive port as far as consoles were concerned.
 
  It was around this time that Atari would release a CD add-on known as the Jaguar CD, in which you needed a Jaguar to operate. It didn’t make sense to me at the time, and it still doesn’t now, that Atari would release a CD system that you needed the cart based system to use knowing full well that not many Jaguar’s were in circulation. My guess is that they were hoping that games would be created that people wanted to play and folks would plunk down their hard earned cash and buy the Jaguar and Jaguar CD just to play them. In the end only a handful of games saw release on the Jaguar CD with the only notable titles being Iron Soldier II, Myst and Highlander. It wasn’t much sooner that Atari would begin running infomercials promoting the Jaguar and then finally pulling the plug on the console at some point in 1996. Oddly enough the system remained on some Wal-Mart store shelves until some time in 1997, with some reports claiming that people were still finding Jaguar’s tucked away and hidden behind other product all the way until 1999. And to the surprise of many, even though the Jaguar was officially discontinued and out of production at one point in late 1997 a company called Telegames began releasing titles for the system. It was during this time where I came across the one game that I’d rank as being the most addictive game on the system. That game is Breakout 2000. I remember spending many hours playing Breakout 2000 with a friend of mine when we were supposed to be in school and even though I’ve missed precious hours of biology and study hall, I can say it was worth every moment spent with the controller in my hand playing this game. It was that addicting to me. A few years later (2000 or 2001, maybe?) another batch of games saw release by a company called Songbird Productions and by this time Hasbro had gained the rights to Atari and its properties and released the code for the Jaguar to the public thus declaring it an open source for anyone who wants to develop for it. Over the next few years a small trickle of homebrew games would see release for the Jaguar and Jaguar CD and the system maintained a strong cult following with a few websites dedicated to bringing fans together and offering hardware and software to consumers, though by this time the Jaguar was strictly a hobbyist machine and 5-7 years out of the public eye.
   It wasn’t long until Jaguar consoles and games started popping up on eBay for ridiculous prices. At one point common Jaguar games were going for almost $70 for the cart only, with games that were more rare seeing prices well over $100 (some over $150). Demos of games that were never released as well as unfinished games soon began surfacing online with price tags in the thousands and for several years Jaguar products were fetching insane prices as retro-gaming nostalgia began to become a thing in the early 2000’s. I did notice that around 2007 and for a few years after that prices for Jaguar games and hardware had dropped quite a bit and the only items that fetched high prices were the rare items and the prototypes. As of this writing the average price of a Jaguar console and a couple of games is right around the $120-$150 mark, which is high but not totally unreasonable. The Jaguar CD unit however is well over $200-$250 due to its rarity. Games for the Jaguar seem to be selling now between $20-$60 each depending on how common the game was and whether or not it comes with its box, with the newer homebrew titles and super rare games selling at $100 or more. So while the prices have come down a bit they’re still a bit high if you’re looking to build a collection for yourself. It just shows you that the Jaguar does have a high collectible value and people who love retro-gaming are not afraid to spend the money to have one in their collection.


   Personally, I’d say that the Jaguar ranks among my top 10 favorite consoles of all-time and had some fun games that brought me a lot of enjoyment back in the day, with some games still holding some value and are enjoyable to this day. It was definitely an oddity back in its day, especially since the console eventually became a dental unit in offices all over the U.S.A, but it certainly wasn’t (and isn’t) as bad as the media and critics made it out to be. I think it’s one of those things that became popular opinion to crap all over the Jaguar and the general public just kind of rode along with it blindly, which is a shame because this cat had claws and offers a fun library of games that should be visited by those who haven’t had the chance. Check out Tempest 2000, Defender 2000, Breakout 2000, Alien vs Predator, Doom, Protector, Zero 5, and Rayman, then tell me that this console deserves its bad rap. I got my Jaguar as a Christmas present in 1996 by request and while other people I knew were getting the Sony Playstation or the Sega Saturn I knew what I wanted and I'm glad I got it. Eventually I would convince my friend Ken to get one and I'll always remember him calling me up early one Saturday morning excited that he just received his Jaguar via FedEx. He had some fond memories with the Jaguar too and kept his for a good long time until eventually either selling it or giving it to his brother. I kept mine knowing that it would be hard to separate myself from it. Well, that concludes my lookback at Atari's 64-bit Jaguar, I hope you liked what you read and be sure to let me know in the comments what your experiences with the Jag were. Until then, I’ll see you in game land.

"Keep creating" ~ Retro-X

Follow the author on Twitter @RealRetroX
This article is © & ™ 2015 by RTX Productions LLC.

Friday, October 16, 2015

Nintendo Amiibo Hunting update #1!



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Amiibo Hunting Update

    Well, it was only a matter of time until I got struck by Amiibo fever and it happened on Tuesday afternoon of this week. Over the past two weeks I've been watching YouTube videos of people seeking out Amiibo figures and having a blast as they found the ones they wanted and it reminded me of when I was a Star Wars action figure collector and I'd raid a dozen or so stores over the course of a day trying to find the figures I didn't have yet. One video had a kid waiting in line at a Wal-Mart for 12 hours just to get one Amiibo that was being released and another video had a guy spending all day inside of a TRU waiting for them to get a shipment. This isn't something I've not done in ages and I thought to myself that the people in these videos were enjoying the "thrill of the hunt", which is a natural high I'd get back when I'd find a rare Star Wars figure I'd been hunting. Man, those were the days. I loved gassing up the car and hitting up multiple stores on a hunt and finding the characters I needed, sometimes I'd do this with my friend Ken and it was a blast. I've already started a small collection of "World of Nintendo" figures somewhat recently and I suppose that moving onto Amiibo would be the next step, but at $12.99-$13-99 per figure that would be extremely expensive and I figured I'd wait until Christmas before taking the leap. But anyone who knows me knows that I'll spend whatever it takes to complete a collection, no matter what it is I'm trying to find. So, I was at Wal-Mart browsing the Wii U games with my wife and as we were about to make a purchase I decided to check out the Amiibo section, but it was pretty well picked over with just the same Mario and Luigi I've always seen at stores as I browse. As we hit the car I decided to drive over at Gamestop since it was in the same plaza and I came across the 30th Anniversary Mario Amiibo, as well as Pac-Man and Yoshi so I decided to bite the bullet and pick them up, thus officially becoming an Amiibo collector. We also got the Amiibo Super Mario Brothers end level star and flag setup to display them on. What a trip!


    So, this morning (3 days later) I decided that I would take a trip to Gamestop and try to get my hands on the blue yarn Yoshi Amiibo that launched alongside the game today and while I was there I decided to pick up the Bowser from the Super Mario series since he was so cool looking. I walked a few stores down to Toys R' Us since I know they've been stocking up on Amiibo's and I've always liked their large dedicated selection and while I was there I found Little Mac, Zero Suit Samus, and Fox from Star Fox so naturally I scooped them up for my very own. They had some other harder to come by Amiibo's at TRU such as Gannondorf, Shulk, Lucario, and one of the other Pokemon characters but I left them behind since my funds were running low, though I will pick up the Gannondorf next week if they still have them (they had 5). They also had a few others I wanted such as Fire Mario, Luigi, Peach, Toad, and Sonic, but they're all common enough and I see them everywhere I go so I'll grab them as I come across them at a later date. So yeah, that's pretty much it for this Amiibo collecting update, more will come as I continue to pick these little wonders of joy up or get them for Christmas. I was so torn about opening my Amiibo's up as the collector in me wanted to keep them in their packaging, but they just look so damn cool on the display set I bought that I had to open them up. I'm keeping my World of Nintendo figures sealed in their packaging though because they look so damn good that way, but since I'm not collecting for value and I'm collecting for fun I suppose opening the figures up and displaying them isn't a bad decision after all. Happy hunting Amiibo fans!

"Keep creating" ~ Retro-X

Follow the author on Twitter @RealRetroX
This article is © & ™ 2015 by RTX Productions LLC.

Monday, October 5, 2015

Review: Air Fortress for the NES!

   
The following article is written and produced by....

Game and system: Air Fortress for the NES
Year released in the United States: 1989
Manufacturer/Publisher: Hai America




  Today I had the urge to sit down and write something special about a video game that means something to me. Why is it special? Well, mainly because it’s something that is very near and dear to me and it’s a game that I feel doesn’t get the true respect it deserves among the retrogaming community. What game could I be talking about, you wonder? I’m talking about a title that many of the "casual" gamers of the 80's and early 90's may have not known about. And to me it's not just any video game, but a videogame that happens to be near and dear to my heart, and a game that has flown underneath the radar among fans and collectors for far too long. The game I’m talking about is Air Fortress for the Nintendo Entertainment System (NES) and it’s about damn time this classic title gets a little love.
For those unfamiliar with the game allow me to elaborate on just how unique of a title Air Fortress really was. See, back in the days of the NES you had multiple kinds of games to choose from whether it be side scrolling, racing, flying, fighting, arcade-style, sports, or whatever else you could think of, but there wasn’t much in the way of games that combined all of the genres. There were a few at the time on the NES,  and a few that came after, but what Air Fortress did was take two very popular styles of gameplay and mixed them together into a very fun and exciting package that was actually fun to play. Air Fortress was released in Japan sometime in 1987 and then in the U.S sometime in 1989, but there is a rumor that the publisher released a small amount of the game in the U.S in 1987 to see what the reaction would be for it and that there are copies floating around out there that may be slightly different than the version the masses saw in ‘89. The game starts out with you on an aircraft and you spend some time flying through space shooting enemies and collecting power-ups much like in games like Defender. After a while you find yourself docking your ship and the game morphs from a traditional side-scrolling space shooter into a side-scrolling action adventure game where your character floats around inside of some kind of space station shooting enemies and destroying glowing meteors. It’s interesting that the developers decided to take this approach and it’s really exciting that they did because the game excels at both portions and makes for a great gaming experience. Don’t get me wrong here, it isn’t like the side-scrolling adventure portion is as robust as Mega-Man or other similar games within the genre but it is fun to play and the amount of power-ups you get while on your ship can determine how long you survive in the adventure mode.
Upon being unique in its gameplay Air Fortress features some of the most amazing and memorable music in a video game that I can remember. This is a key category when discussing NES games as many of them are known for their amazing (nor not so amazing) score and Air Fortress excels with tunes that are heroic, groovy, and downright legendary in my book. I remember playing this game as a kid and thinking to myself that this could possibly be the best in-game music in a video game I’ve ever heard and for years I walked around whistling tracks from this game throughout my normal everyday life. Even long after I owned an NES I would often think about the music from many of its games, Air Fortress being one of them, that’s how big of an impact this category had on me. It's just so memorable and iconic. On top of having a tremendous score the game features decent graphics, nothing mind-blowing, but graphics similar to what was going on back in the late 80’s. Nothing really to note in the visual department, I mean, the game looked fine and was on par with other games in the same genre though there were some that did looked better from a side-scrolling perspective. In my opinion it’s worth noting that Air Fortress was released 2 years prior to when we got it in the U.S so it may have looked better had it been produced later on, but note that I can’t 100% verify that it mirrors the Japanese version or has been upgraded in graphics for the United States release. On top of the wonderful music and the adequate graphics the game sports very smooth controls that add to the fun and enjoyment of playing it. The ship steers nicely and moving around the main character around feels great, especially when floating through the bases and shooting the baddies while away from your spacecraft. It's one of those games that just felt so good to play thanks to the controls being crafted so nicely.
  All in all Air Fortress ranks among some of my favorite games of all-time and is high on the list of my favorite NES games ever. Sometimes it’s all about the memories you have with a game and I’ve had countless memories with Air Fortress, including bringing it to a beach house in Cape Cod way back in 1991 when on vacation with my mother, aunt, and close friend. We hooked up the ol’ NES one night after digging for clams and catching some rays at the beach and had a blast making it through the levels and trading off the controller. Memories such as that really feel good to touch upon when writing up a review of a video game, sometimes they’re as important as the game itself. If you grew up in the days of the NES than you know what I’m talking about, and if you played this game than you probably understand why my love for it shines as bright as it does. For those who may just be discovering the NES and its extensive library I challenge you to give this game a shot and get back to me here on the blog in the comments section and let me know what you think. Until we meet again retro-fans, take care of yourselves!


Graphics/Visuals - 8.0
Sound/Music - 9.25
Control/Handling - 9.25
Fun/Enjoyment - 8.75
OVERALL SCORE - 8.75



"Keep creating" ~ Retro-X

Follow the author on Twitter @RealRetroX
This article is © & ™ 2015 by RTX Productions LLC.